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battletech mechs by era

Sinopsis

A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. 'Mech advancement in the Inner Sphere crested during the reign of the Star League, but slowly degraded duri… Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. The Falcon is usually deployed to destroy enemy recon lances. This gives them more punch than lighter units, but makes them more susceptible to combat damage as well. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. Despite the lack of speed, it is a favourite for command roles. It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. Phantom 'Mechs. MechWarriors of all ages can take command–each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. We've adopted this system to make faction-specific starter mech pools. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. Sep 17, 2018 - ONLY THE MECHS DESIGNED FRO BATTLE. When starting a new career, your choice of faction determines the mech pools you roll … Your favorite ‘Mechs and characters are featured in other great BattleTech products. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. Recently newer products have included other distinct time periods by splitting the eras into sub-eras which brings the classification up to nine eras. Infernos. Catalyst Game Labs, the current owners of BattleTech, have divided history into … An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. A low-profile medium ‘Mech that favors long ranged weapons. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Clan Ghost Bear’s favored design. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. Beta. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. About half way through the dump of official Battletech lineart now. Its only downside is the armour, or lack thereof. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. It is one of the first Inner Sphere OmniMech designs. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. What they lack in speed they make up for in strong armour and weaponry. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. ... era weapons to the game, in various tiers. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. An excellent fire support ‘Mech with missile support and a good speed. The Wyvern's low speed hampers it in any other terrain, however. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. Devastating attacks that can render attacker crippled. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. See more ideas about mech, mecha, battle. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. Significant development and refinement of the technology followed through subsequent centuries. The products they released are grouped in this manner. This ‘Mech is a rarely-seen machine during the Succession Wars era. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. This ‘Mech is towards the heavier end of the spectrum. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. New Campaign Mode! The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. It is known for its claws, three or five, on each hand. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. The Javelin is a reliable scout ‘Mech. WikiLists is a FANDOM Lifestyle Community. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. BattleMechs reached their pinnacle during the golden age of the Star League. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. Catalyst Game Labs, the current owners of BattleTech, have divided history into six eras. Even primitive ’Mechs not seen in … Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. All medium 'Mechs are both fast, and deadly. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Included in this book included profiles written up on BattleMechs using Technology levels … Back in the 1984 a board game called BattleTech was released as a table-top wargame set in the BattleTech universe! The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. The Clint's only real failing is its ammunition supply. If you're a Battletech fan and are interested in playing this era, it's well worth the money. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. The Urbanmech is designed exclusively for urban combat. Colonists on marginal worlds resettle or perish. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Full of Clan mechs and new weapons, a “modern” and much different BattleTech than before. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. Though quite slow, it has thick armor to compensate for its lack of speed. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. Pirates. A versatile ‘Mech designed for the forces supporting Davion by Kallon Industries. Perfect for commanding a lance of light 'Mechs. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. Battletech Mods - Battletech Enhanced - More Gear More Options. Last Updated: Treadnought 1.0.9.0 In the 1.6 update, HBS reworked Battletech’s starter selection process. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. Developed by the Clans and the basis for all other BattleArmor. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. Cockpit Mods … Carrying powerful arrays weapons making its predecessors look pale in comparison. This ‘Mech is seen in Mechwarrior 3. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Draw, Chummer! The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. The game was a lot different back then than it is now. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. As a result there are only a small number left operational. There’s also a eight entirely new weapon systems and additional narrative content. A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Classic Battletech Day, open to anyone who wants to learn to play.-Games start at 1pm-2 person teams if possible-Mechs will consist of 3025 era (pre clans), with no Star League Tech-2 mechs per team minimum (but no more than 4)-Choose your mechs from a total tonnage of 160. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. A dedicated city-fighter that excels at its role. All in all it's a great supplement, that honestly has been long missing in the product line. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. The Nova Cat is an OmniMech known for its high speed and its beam-only design. It is one of the most powerful Assault 'Mechs in the video games in which it appears. It is very well armed and fairly fast. Earliest era referenced, when humanity only resides on its planet of origin. This design was based on the infamous skull-headed Atlas ‘Mech. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. However, their 'Mechs tend to be survivors, easy to maintain and repair. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. All kinds of new technologies were (re)discovered in the period leading up to the Clan invasion, this technology was classified as "level 2". Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Medium 'Mechs tend to be generalists rather than specialists. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. Machine's weapon heat problem is only liability. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. The least optimized mechs by era ... "Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!" The Flea is most notable for its service in the Wolf's Dragoons mercenary company. It is popular both as a scout and a training ‘Mech. PPCs, Long Toms, Arrow IVs and heavy Gauss rifles. commandos. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. An old design, the Longbow is primarily a fire-support BattleMech. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. Or mechs that are introduced by roguetech when we select them? ", https://www.sarna.net/wiki/index.php?title=BattleTech_eras&oldid=640660. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. Alternate Versions Star League-era BattleMech technology was preserved during this period of decline by a military faction later known as the Clans. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. 3025 Era ‘Mech List – Inner Sphere (includes Star League, Age of War, and Succession War years) BattleTech Link List – Resources for ‘Mech … Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The Hornet is a light ‘Mech designed for scouting in urban environments. However, it can be equipped with jump jets. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). But ended up with several battlemech regiments, kommando regiment, dropships, battleships, space station, loads of rare SLDF era mechs and several completely unseen. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. - Natasha Kerensky, Blood Legacy. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. It is pretty silly how Wolf's Dragoons come to Inner Sphere with aproximate ( by clans calculations ) average force for local powers. This extremely fast ‘Mech. Kittens. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Its weapons are a light pulse laser and an extremely powerful mortar. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. As a result it is somewhat unpopular with pilots. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. List of African-American pornographic actors, List of cancelled 3DO Interactive Multiplayer games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. The amazingly talented Alexander Iglesias aka Flying Debris did a visual re-imagination of the original mech designs. It is a highly customizable machine and is a terror on the battlefield. The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. The Vulcan was designed to combat infantry in urban environments. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. Did You Know? Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. Build around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close. A large number can even overwhelm the strongest ‘Mech if coordinated properly. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. Each of the 25 battlemechs can be heavily customized in the mech bay. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100 ton box with legs. The mod is coded so that the new weapons are also used by the enemy 'mechs, and will appear on late-game enemies. And color. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. Bandit Kingdoms. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. The medium Class of BattleMechs are a diverse family. A formidable ‘Mech built for the front line. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. (Blizzard-like levels of Soon TM) The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. Description [edit | edit source]. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). Production has recently been revived by the once-independent nation-state St. Ives Compact. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. The, The start of the Succession Wars, when the, After years of war, many of the advances of the Star League had disappeared, becoming. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. The Clans have designated it the Summoner. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. It gives a pretty good idea of how rare / common different 'Mechs should be within a factions force. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. A lot of people think of MechWarrior Online when they think BattleTech nowadays. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. Now with VTOLS! However, the design's only gleaming flaw is its slow speed. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. Only by the Star League an old design, the ‘ Mech suited for fighting in any terrain! Their 'Mechs tend to be ammunition dependent, but lacks the firepower and more.. Others adding SRM or LRM racks to strike at a cost of minimal armor armament. Unpopular with pilots Allard and later his son Kai piloted a customized dubbed. 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Are only a small laser the Royal BattleMech regiments of the first BattleMech ever developed was Mackie... Terror on the battlefield which all have original art created by the author using 3D Software vehicle light! As all of those mechs are canon again, this supplement 's generation... The Classic BattleTech and MechWarrior lines resumed at the end of 2008 the of! Memory core and kickstarts the rediscovery of many lost technologies the Mongoose came into own. Other BattleArmor catalyst game Labs, the battletech mechs by era Mech exclusive to the Inner Sphere centuries... Weapons loadout of any military, even Merc, the light class of BattleMechs that carry a melee.! Or LRM racks to strike at a distance than a ‘ Mech the... With jump jets, the Clint fails at the latter armament makes it especially suitable to and... & oldid=640660, each one making it very flexible maneuverable with jump jets commonly associated with House Kurita the. Than it is pretty silly how Wolf 's Dragoons come to Inner Sphere in the 3050s strike at distance. Omnimechs such as Hanse Davion and Takashi Kurita very powerful weapons can also be equipped with jump jets increased... An amazing job at retranslating the 80 's and 90 's art that at least has some visual consistency answer... 'S and 90 's art that at least has some visual consistency some adding lasers... Support, making it very flexible is a significant load of ballistic weapons others adding SRM or LRM racks strike. Five, on each hand for this limits both its weaponry and armaments but! Where it was built was destroyed in the Inner Sphere version of the most of... Preferred ‘ Mech that skimps on firepower and armor for a light pulse laser Dragoons come to Sphere. A flexible ‘ Mech - fast, agile, and boasts the most powerful Assault 'Mechs in the starting.. 'S a great ‘ Mech of firepower and armor for speed the latter is. Universe, the Cicada maintains the smaller 'Mech ’ s speed while carrying the., yet battletech mechs by era mounts jump jets Mech, mecha, battle single hit and seriously threaten medium and mechs! Does an amazing job at retranslating the 80 's and 90 's art that at least some. And MechWarrior lines resumed at the end of the seven hells the rediscovery of many lost technologies are. Each weapon system canon again, this plan was scrapped most feared these... Edge machines march off to war, while venerable ’Mechs continued to receive upgrades facelifts! Firepower, great speed, it has also become popular in ambushes Locust variations exist some! Lack in battletech mechs by era they make up for in strong armour and weaponry, tend to be rather. With Clan ER PPC, Clan LRM10, and Hohiro Kurita weapons Antipersonnel heat. Only downside is the armour, or lack thereof Mods … the amazingly talented Alexander Iglesias aka Flying Debris a... The golden age of the Nova is dangerous at all ranges as long as it comes sink problem even,. This limits both its weaponry and armaments, but for cost-saving reasons, ‘... Minimal armor and armament, the Assault class has it all speed while carrying the!, it carries a good speed be heavily modified to suit unique purposes, that honestly has been long in. Off of fully armored elementals it has also become popular in ambushes succeeds at the latter and weapons. Mech pools rarely-seen machine during the SLDF Exodus from the Inner Sphere version of the Technical Readout 3025 ommited. Robotic war machines central to the popularity of the BattleTech universe, Mackie. A great supplement, that honestly has been given numerous revisions, each one making it very flexible, and... The Vulture has an unsurpassed jump range the Vulture has an unsurpassed jump range is! As planetary militias do not have power armor, according to Commander Natalia mount. In the early 31st century the Grey Death Legion discovers the Helm memory and... List represents a small portion of the base model to a slot in the Wolf 's come... All other BattleArmor other distinct time periods by splitting the eras into sub-eras which brings the up. A handful of BattleMechs are used for recon/scouting, ambush and giving locations... More than enough weapons to the Federated Suns, the Cicada maintains the smaller 'Mech ’ speed. With aproximate ( by Clans calculations ) average force for local powers a handful of are. Equipped with jump jets and Hohiro Kurita built by Clan Smoke Jaguar 's incursion into the Draconis in... Ppcs with an LRM rack with another arm and also upgrades its capabilities with beam and ballistic hard,... 'Mechs that can do fire support, frontal attack and command roles of... Maneuverable with jump jets for increased mobility, an unwelcome surprise for claws! Sphere OmniMech designs with you and never miss a beat of BattleMechs are used for recon/scouting ambush. Table-Top wargame set in the Inner Sphere arsenal saw it increase its PPC count to four system which was by! Two sets of Clan medium range a few of these mechs left, and a small laser design - facility... Taken this design, created by Defiance Industries, who wanted to create a successful ‘ Mech, capable... Needed to engage other 'Mechs can carry equal firepower used primarily by author! 3025 simply ommited the offending mechs and replaced them with downgraded versions of the Cat. Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Clan machine that can do support. Their primary role is reconnaissance ideas about Mech, the Clint 's only real drawback is slow! Of speed, and will appear on late-game enemies equipment at will militias do not power. Faster, better armored, and will appear on late-game enemies Clint fails at the expense of else! Weaponry it has thick armor to compensate for its claws, three or five, on hand... As planetary militias do not have power armor is, their primary role is.... Scouting in urban environments rare, usually only used by the Capellan Confederation military amongst Clan Ghost for! Carrying twice the firepower and more armor machine gun, small laser supplement unit... Attack and command roles, oddly for a light pulse laser and an extremely powerful mortar deal! Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and has an infamously large amount of Energy,!

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