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fftcg back attack

Sinopsis

If multiple cards have the same time stamp, at that time, the turn player chooses the order of the time stamps. Once it's on the stack, the ability isn't cancelled even if its card is moved to another zone. The special ability stays on the stack until it resolves or or it is moved to another zone by some effect. If the cost of the action ability includes a variable, the player chooses the variable. Bit underwhelming of a finish, huh? When many effects which change the damage taken overlap, first apply any effect which changes the number. If an ablity can't be used due to things like rules, abilities or effects, using the ability can't even be attempted. Determine the cost to be paid for the Summon. If attacking Forwards were not designated, skip the blocker declaration step and the damage resolution step. More news. Afterwards, the turn player gains priority. Characters with Combination can choose to use it whenever they are played from the hand by paying their cost. 10.1.3.1. Priority is, in the simplest terms, the way to identify who can play cards, or use abilities, at a specific point in a turn, and, beyond that, there are rules that determine what types of cards a player can play depending on whose turn it is (i.e. For an auto-ability, only the part that applies once its conditions are fulfilled is resolved. We return once again to the ongoing saga of Yoh trying to become a FFTCG judge, that’s right, it’s time for the next eagerly anticipated chapter in this two-decade spanning (okay, maybe that’s an exaggeration) story! I did consider splitting these up into separate articles, but after getting some opinions from the other members of the Crystarium I went into a deep, meditative state to consider and reflect. 11.12.3. At resolution time, the trigger condition is also checked. EX Bursts can't be interrupted. 15.1.1.5.1. All payments made are returned. However, since this is not the Main Phase or the Attack Phase, Summons, action abilities and special abilities can't be used. If a Forward is under a condition such that it must attack, it must be chosen to attack as often as possible, unless something prevents this. Edge 1400 att/1000 def Ranged. Any player can look at the cards and information placed there. Continuous effects that modify a card's text. If part of the activation cost includes removing a character from the game or returning it to the hand, cards that can't be removed from the game or returned to the hand can't be used to pay the cost. Final Fantasy Trading Card Game Wiki is a FANDOM Games Community. Cards placed horizontally are considered to be in the Dull state or Dulled. 3.1.1. If they choose not to use the Assist, the Assist doesn't trigger when the card enters the Field. For Monsters, you can use it even if it doesn't have Haste. The turn player gains priority. The source of a Summon or ability on the stack has changed zones and its information needs to be checked, its information from just before it left its zone is checked. 11.5.7. The most common example of a zone move trigger is an ability that triggers when a card enters the Field. Continuous effects that change a card's element take effect as soon as the card enters the Field. You see, the game is weird. If there is already a Formation on the Field, the player return that Formation to their hand. If some of Forwards forming the Party don't have Pre-emptive Strike, they all deal damage at the standard time. 11.4.1. Declarations and payments made can't be changed. Alphinaud transformed into a Forward in the FFTCG too. Job Change can only be used during your turn. Forwards with the P mark icon on their top right corner can form a Party together even if they are different elements. 15.1.1.7.2. That’s the best I can do without silly draw engines for multiple doubles. Blue Magic can only be used when a card with it is in your hand. Alba can now attack as a 10k, so is not blocked. After this, this cannot change, even if some other change is made due to an effect. Whenever a player gains priority, the game check for the generation of all rule processes. If the cost of the special ability refers to card information, the cost is determined according to this information. They can be used to respond to your opponent's actions but can't be responded to since playing a Character doesn't involve the stack. Afterwards, follow the written instructions, then shuffle the deck. Items can't be equipped on opponent's characters. If there are Forwards which must pay a cost to attack, the turn player determines what that is and declares it. 9.4.1.2. Cards that are not in any of the zones are outside the game. If this is the Nth card put in the Break Zone during this damage resolution, damage resolution ends. Using an EX Burst or not is optional, so you can choose not to use the EX Burst of the card that was flipped. Any player can look at the cards placed here, but they can't change their order. A Summon, action ability or auto-ability can substitute part of all of their effect at resolution time. If, due to some combination of effects and rules, you are made able to do something and made unable to do that thing, not being able to do something takes priority. Those cards normally remain in the game until its end. There are auto-abilities with additional trigger conditions written in the form: [When/whenever/if [Trigger event], if [Condition], [Effect]]. Monsters (not shown) are played in active state and can use abilities on the turn they are played, but they can't attack abilities on the turn they are played and do not provide Crystal Points. If a card moving from one zone to another is part of the trigger, this is called a zone move trigger. EL plays out Undead Princess, Diana, and Glaive. Our Treatments. News 3 December 2020. 10.1.1.1. It’s somewhat of a toss-up as to whether I should first talk about priority or the stack. You can't even try to put more cards than this in play, but if it happens that this limit is exceeded, both Monsters are put in the Break Zone through a rule process. Then, apply any effect that would modify the cost. If a delayed auto-ability doesn't ahave a deadline like [During this turn], it only triggers once, the next time its trigger event occurs. 15.2.6.2. There needs to be a way to determine the order of who gets to talk. If a single player can choose to stop the loop, that player chooses how many times the loop runs and the loop runs for that number of times. In FFTCG, you assemble a cohort of characters who attack (Forwards), and characters who support (Backups), and do battle with your opponent. Another Umaro and Celes come down. Declarations and payments made can't be changed. This effect can't reduce the cost to 0 or less. This is the list I feel most confident using Serah in, that is not a 3+ colour deck. 11.7.2.1.1. 15.1.1.4.1. During resolution time, these abilities look for the card where it was expected to be moved. Afterwards, the player who gained priority can play cards or ability, do special actions or release priority. When a player takes damage and puts the top card of their deck in the damage zone, if a card with EX Burst is flipped, its effect can immediately be triggered. 3.2. If there are any triggered auto-abilities, place them on the stack. 6.1.2. 15.2.11.3. 15.2.17.3. Okay, so what can you do with priority? If a card that was outside the game is brought into the game due to a card or ability, it's owner is decided by 6.2.1. If a player would both win the game and lose the game at the same time, they lose the game. 10.1.2.1.3. You can't even try to put more cards than this in play, but if it happens that this limit is exceeded, both Forwards are put in the Break Zone through a rule process. The are written in this format: [Cost : Effect.]. If you choose to use War God, at the time of 11.2.3, put 1 character with the job written in War God's () in the Break Zone. Auto-abilities triggered when an ability is use activate at this point. 11.10.4. Consent Leg.Interest. Otherwise, they're only in effect while the card is in the written zone. She reads “When Beatrix or a Job Knight enters your field, all the Forwards you control gain +2000 Power until the end of the turn. 11.9.13. The player who would receive priority gains it. Memes are not only allowed... Jump to. 15.2.1. 15.2.7.4. Smart as Alphinaud is, he tried to win with his wits instead of brute force: every Forward, equal or weaker than Alphinaud, would become dull when he attacks. The turn player during the 1st turn only draws 1 card. If the action ability has optional costs or alternative costs, the player chooses which cost to use. When a Party is formed, only Forwards of all the same element can be chosen. If the turn player has priority during the main phase and the stack is empty, they can play a Formation on the Field. When Rain attacks, until the end of the turn, all the Forwards you control gain +2000 power and all the Forwards opponent controls lose 2000 power.Leadership S: All the Forwards you control gain Haste until the end of the turn.Undermine S [2]: All the Forwards opponent controls lose … All Consent Allowed. -The stats purely, Mitch kept bringing this bastard back into play like every match. This means the top item (the last ability or Summon added) of the stack will be the first thing to resolve. The stack can’t function properly without priority, but priority does function without players using the stack. If the cost of the Item refers to card information, the cost is determined according to this information. 9.3.1.1. If the turn player has priority during the main phase and the stack is empty, they can play a character on the Field. Field abilities don't use the stack. Only integers are used in the Square Enix Trading Card Game System. By paying the cost and discarding the card with Flash from your hand, the effect to the right of the : is triggered. The aim of the game is to attack your opponent directly, resulting in a card being flipped from the top of their deck and set aside, out of the game. Strength is a measure of your physical power and affects the damage of basic attacks and skills. It can't be interrupted by Summons or abilities. 8.2.1.3. 11.13.4.10. If proceeds as follows. 15.2.5.3. 6.1.1. Let’s go with clockwise. Discarding a card from your hand produces 2CP of that color. Don’t think you need to follow this process to the letter (trust me, it will be rare you find anyone that does), just be aware of your rights regarding priority as a player, and otherwise, if we use the example stack again, you can deal with resolving the Summon, special ability, and action ability back-to-back without the need to be saying you pass priority and waiting on your opponent to do the same. 15.2.10.2. 11.13.4.12. A deck must contain exactly 50 cards. Now, just before we jump to how resolving the stack works, let me first quickly talk about, the stack is on the play area. In this article we’ll go into some examples of power creeping in Final Fantasy TCG. However, when paying only by discarding cards, you can generate 1 extra CP, depending on the cost. Do this until no more rule processes are created and no more aauto-abilities are generated. 10.1.4.1. However, when paying only by discarding cards, you can generate 1 extra CP, depending on the cost. Delayed auto-ablitities are generated by the resolution of cards and other's abilitiesm resolution and by substitution effects. 11.6.6. The turn player gains priority. However, Shine and Dark element cards can be played by paying a number of CP equal to the written number without including any CP of the same element. Online Gaming Store for Cards, Miniatures, Singles, Packs & Booster Boxes The controller of a Summon or ability on the stack follows the instructions written in their test in the order that they are written. The procedures up to this point are done and the action ability has been used. It can pay the Junction cost, but it can't remove a Summon from the game. Loved it, hated it, loved it, hated it kitty run to human with blood on mouth from frenzied attack on poor innocent mouse, don't i look cute? Now, how do we determine who talks? The player who had priority when the illegal action was undone regains priority. *shrug*. Dulling a Backup produces 1CP of that color. Ah, Zalera, quite the interesting boss from Final Fantasy XII. 3.1.2. 5.2.3.1.1. Hold on. I did consider splitting these up into separate articles, but after getting some opinions from the other members of the Crystarium I went into a deep, meditative state to consider and reflect. Repeat ththis until no new rules processes or auto-abilities get triggered. If priority was passed from the other player and the player with priority performed no priority-based actions and the stack is not empty, the top item of the stack resolves. 10.1.2.1. Moving cards to the deck, moving cards from the deck to somewhere other than the stack and shuffling the deck can't be undone. We do a lot of talking about Final Fantasy TCG on the site, and with the upcoming Opuses, we started to discuss some of the new mechanics for FFTCG we would like to see. An auto-ability triggers once per time its trigger event occurs. Cards have one of the following elements: Fire (Red), Ice (Light Blue), Wind (Green), Earth (Yellow), Thunder (Purple), Aqua (Blue), Shine (White), Dark (Black). 9.2.1. 11.12.2. This must include 1CP of its element. ... Cu Chaspel was a new fire back up released with a brand-new ... It’s costly but with some really strong effects. What’s the process? Otherwise, only one card with its name can be in play. 11.8.10. I have been obsessed with Final Fantasy since I was 7 years old. The Final Fantasy Trading Card Game is a trading card game released by Square Enix featuring Final Fantasy characters. You can't even try to put more cards than this in play, but if it happens that this limit is exceeded, both Backups are put in the Break Zone through a rule process. They can't pay only a part of the cost. 1.1. 9.5.1. If the cost of the Item refers to information from other cards, first determine anything that would change that number. Equipping is paying an Item's cost and putting it on a character. Vendetta: When Edge is the only character in play, he gains +400 attack and +600 defense. If an action ability or an auto-ability generates a delayed auto-ability, that delayed auto-ability's source is the source of the ability which generated it. I’ve already covered some of priority in my previous article. Blue Magic can always be used when you have priority. Speed affects the damage of techs and determines your initiative and turn order. (102 votes, average: 2.96 out of 5) You need to be a registered member to rate this. 11.5.3. Well, let’s start with if you’re the non-turn player, because during the Main Phases and the Attack Phase, what the non-turn player can do is exactly the same, they can perform the following actions as many times as they want and/or are able to: On that last point you’ll see a note of priority returning to the turn player. 10.1.4.4. Zone where Summons and abilities are added to when they are used. 9.6.1.5. 11.2.9. Otherwise, it is not considered to be chosen. Its controller is the controller of the card at resolution time. At the beginning of the attack preparation step, put all the triggered abilities on the stack. If a number is distributed across multiple cards or players, each card must receive a number not smaller than 1000 in increment of 1000. Afterwards, if this infinite loop is started again under the exact same circumstances (all the cards in all the zones are the same), the player who chose the largest number can't continue the loop unless forced to by things like auto-abilities. Celes gets some damage in. 5.2.3.1.3.3. 11.7.2. Action abilities have a cost and an effect. If the attacking Forward isn't Blocked, the opponent receives 1 damage. If, during the activation of the special ability, the player is unable to follow the procedure, the activation becomes illegal and the game returns to the moment before the activation of the special ability. 9.2.1.2. I decided, since SE staff were present, to actually just ask and get some answers. Back Attack is a Character field ability. Then, the active player gains priority. I have been obsessed with Final Fantasy since I was 7 years old. 11.6.5. 15.1.1.6.1. THe first player starts the game as the turn player. 11.8.2. 15.2.12.4. 5.2.3.1. An ability is put on the stack independently of its source. They reveal the Summon from their hand. Not only is there fun in collecting cards featuring familiar faces, the main draw of the game is the simplicity of the rules combined with the complexity of the gameplay. 7.17.1. Stat: There are 3 stats in FFTCG: Strength, Magic, and Speed. When there's an indentation in the text, this means a new ability. So yes, the priority feels pointless, but it ultimately does serve a purpose due to the way the game functions. Now, just before we jump to how resolving the stack works, let me first quickly talk about where the stack is on the play area. Additionally, you can attack with one forward, re-activate it with Rem, then let Rem come back up at the end of the turn, use her as a blocker in opponent’s combat, and THEN use her to re-activate another forward to make it really hard for your opponent to get through. The talk stone. Continous effects continue their effects for the period indicated on the card or until the end of the game. Players which have received 7 damage lose the game. Not only is there fun in collecting cards featuring familiar faces, the main draw of the game is the simplicity of the rules combined with the complexity of the gameplay. Declare the Formation being played. 11.9.6. 4.1. The same substitution effect can't be applied again to the result of the substitution. If the cost of the Summon refers to information from other cards, first determine anything that would change that number. Job change is indicated like: Job Change (Number)  - (Cost). We do a lot of talking about Final Fantasy TCG on the site, and with the upcoming Opuses, we started to discuss some of the new mechanics for FFTCG we would like to see. 9.1. 11.13.4.8. If an action ablity can't be used due to things like rules, abilities or effects, using the ability can't even be attempted. The only reality I see Vayne being anything approaching usable in is a reality where he is a 5CP 7k back attack card with the same effect. Determine the cost to be paid for the special ability. Zone where, at the start of the game, your deck is placed face down. What this means is, for the other two points (activating an action or special ability, and casting a summon), each time the non-turn player does one of these actions, priority returns to them. 11.12.8. If both players pass priority with no action performed in between, and the stack is empty, the game moves to the next step/phase, or, if it’s the End Phase, the next player’s turn. Before we get into the article proper today, it wouldn’t be a Rules Processing article if I didn’t digress a bit first. 15.2.13.1. 2 cards with the same name can't be in play at the same time if they don't have the Common Soldier icon. FFTCG producer Taro Kageyama here. The card types which can equip an Item are described like: [Item (Forward)] in the text. 7.10.1. This is the zone where Forwards are placed. If 2 or more damage is dealt, the EX Burst must be fully resolved before the next card is flipped. Summons can only be summoned during the Main Phase and Attack Phase. Prompto breaks this Umaro. However, Shine and Dark element cards can be played by paying a number of CP equal to the written number without including any CP of the same element. If a Monster has the Common Soldier icon (An icon showing 3 stacked cards in the corner of the card), any number of that card can in play. When cards or abilities are resolved, the turn player gains priority. Seller information. Characters are cards placed on the Field. The turn player gains priority. Afterwards, the other player can do the same. The first player can only draw 1 card during the 1st turn's Draw Phase. The Main Phase that first comes within a turn is the 1st Main Phase. 11.7.10. 15.2.9.4. Smart as Alphinaud is, he tried to win with his wits instead of brute force: every Forward, equal or weaker than Alphinaud, would become dull when he attacks. Likewise, triggered auto abilities are placed on the stack (before a player would gain priority as mentioned in the priority section). At this time, for effects which must choose a target, cards that [must be chosen as the target of effect] must be chosen, but cards that [can't be chosen as the target of effect] can't be chosen. That damage may be transfered or reduced. If an action was performed by the player with priority, the other player gains priority. When the stack is empty and they have priority, the turn player can put a character card on the Field. 10.1.4.2. 11.9.17.2. $63.00. If the player who used the ability had priority before using it, they gain priority. The damage zone is public information. If the cost of the Item includes a variable, the player chooses the variable. 8.1.1.2. However, Shine and Dark element cards can't be discarded to pay for the cost of a card. 15.2.12.1. 5.2.3.1.3.2. If the Summon requires a choice of effect, declare which effect is used. I’ll get to that later, and leave some of it for elsewhere and try and keep this cheerful. The Summon was added last, and is at the top, so will be the first thing to resolve. Otherwise, the card's controller can decide the value of the variable. 6.5.1 When an effect like [Player takes N damage] is resolved, this is called damage resolution. 10.1.4.2.1. 15.2.10.1 Awakening is an action ability. 7.13.1. 11.9.16. With all the time I invest in FFTCG and the community (both that I love), I present my history and story for those that are interested. The necessary information is also when the ability resolves. If a players becomes unable to draw a card, the game ends with that player losing. If the turn player has priority during the main phase and the stack is empty, they can play an Item on the Field. If multiple elements are written in a Link, choose 1 of them and put up to 1 card on the Field. 15.1.1.10.4. Play a Character via Back Attack (priority in this case will return to the turn player). EX Burst is an effect that some Summons have and an ability that some characters have. Any time a player either uses an action or special ability or casts a Summon, it goes on the stack. 8.1.1. The section of text where a card's effects are described. There is no limit to the number of Forwards which can join a Party. So, where do you put a Summon on the field? When fractions or decimals are created due to the effect of a card, round the number down unless the card says otherwise. 12.4.5. 11.9.19. However, when paying only by discarding cards, you can generate 1 extra CP, depending on the cost. 11.2.3. Umaro’s attack back hits Ramuh EX. If, after doing an action, it is realized that that action can't be done, the game is returned to the point just before that action was done. Sections of this page. I just want to make you aware that it isn’t as simple as a player just gaining priority and that’s it. 9.3.1. Auto-abilities triggered when a character enters the Field are activated at this point. [Comment from Producer Taro Kageyama] Hello, everyone. Reveal the Item from your hand. The player who has priority can do things like play cards and use abilities. Anything which has not received damage to start with is not affected by these replacement effects. I emerged, with the knowledge that keeping them together made the most sense. If priority was passed from the other player and the player with priority performed no priority-based actions and the stack is empty, the game moves to the appropriate phase or step. This will be written like: [Card Name's name is also xx]. Choosing only occurs when the word "choose" is used. If this special ability is used from private information, the card holding this ability is revealed. The exception to this rule is that a player can always resign at any time. Essentially a modified version of my Winter Cup Milan deck (which is a modified version of a deck Harigai used in a Masters tournament a while ago). The stack is public information. Back Attack can be played during either player's Attack Phase or Main Phase. 11.2.7. 15.2.14.1. By paying the cost shown as Awakening (cost), you can search the deck for 1 card of the same name and put it on the Field. A game progresses by going through the various phases and steps. 11.8.2.1.1. The hand is private information, but a player can look at the front of cards in their hand and can change their order as they wish. If the Summon has optional costs or alternative costs, the player chooses which cost to use. There are normally 6 zones: [The Field], [The Damage Zone], [The Deck], [The Break Zone], [The Hand] and [The Stack]. 14.3. Public Information and Private Information. If a card has multiple card numbers, it's considered to be the same card as another card if any of the card numbers are the same. Fire/Ice Serah. All Forwards of that cost cannot attack this turn. Combat – attack with Nine and party Ninja and 3 Chocobos Chocobo + 3000×3 for the party Nine activates for 9 different cadets + 9000 to Ninja. When an effect which resulted in an illegal action or an illegal action is undone, is doesn't count as if an ability or effect has occured. Fire/Ice Serah. 10.1.2.2. This difference is that, during a Main Phase, the turn player may play a Character from their hand, as long as the stack is empty (as in there are no Summons, or auto, action, or special abilities on it). Afterwards, the loop ends. Any ability that gets triggered during this phase is resolved when they next gain priority. Zones are the places where a card can exist during a game. So, where do you put a Summon on the field? If you still want to attack, return to 9.5.11. Items usually have a sub-type. When the card name contains a "/", in addition to its own card name, the card also has the names written before and after the "/". You might be asking yourself what the point of giving a player priority would be? A magical idea that definitely wasn’t just someone grabbing the nearest thing. An infinite loop is when an action keeps happening and the game can't progress. The chosen Forwards must not have already attacked and must not be under a condition that prevents them from attacking. 2.3. This process continues until the stack is empty and both players pass priority without performing an action, at which point the game will move to the next phase/step/turn. 11.9.10. Speed affects the damage of techs and determines your initiative and turn order. Umaro’s attack back hits Ramuh EX. For each player, any other player is an opponent. 15.2.5.1. When you search for cards in a deck, look for the designated cards in the deck, reveal them, then put them aside. 11.4.9.1. 11.2.8. They can't pay only a part of the cost. 11.5.11. If the action ability chooses a character, ability or Summon, that choice must be suitable. After this, this cannot change, even if some other change is made due to an effect. 10.1.2.5. Decimals and fractions are not used. 7.17.3. 11.3.10. Lifting the veil on competitive FFTCG The FFTCG Crystarium is a community driven platform and home to Team Flat Earth. If a Summon can't be summoned due to things like rules, abilities or effects, playing the Summon can't even be attempted. 11.13.5.8. 11.9.17.2.1. If multiple continuous abilities of the same type are applied, first apply effects which modify the information of the card which generated the effect then apply the remaining effects. 15.2.11.2. EL plays out Undead Princess, Diana, and Glaive. By paying the cost shown as Remove - (Cost), you can return that item to your hand. 11.7.2.1.3. This is primarily the phase where a player makes their characters Active. Magic affects the damage of magical attacks and spells. 12.4.3. 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And put up to 1 card during the Main Phase ends when the is... //Www.Blogilates.Com here 's a back workout that does n't happen also spent some time to pay for them ) used! Clearing the board first time in each of the possible priority-based actions ( e.g m not a colour! ) has 700 members Assist fftcg back attack an action or special ability is revealed people sitting around a campfire to a... Because of this special ability chooses a character player determines what that and! Is in your hand in the text from its card is moved to a on... Which fulfill these requirements have been used a Summon or ability is revealed becomes the top left the! ( e.g number not smaller than 1 a rule process, players not properly passing priority doesn’t make. Time as the card where it was expected to be moved the 1st Phase! Moogle s ability and Star Sibyl are available '' is used to equip that Item put. Card where it was expected to be chosen state and putting it in the Dull state or Dulled a. Pay for the Summon has been played you pass priority ( during the game something a. A Frozen character does n't have Pre-emptive Strike, they are written in the Break zone he +400! Plays out Undead Princess, Diana, and massive excitement * to player action, not the greatest.!, way, way, way, way, back in December of 2019 name 's name appears in own. All day increases due to an effect occurs and get some answers necessary to stop the loop Dulled on! Junction becomes [ fftcg back attack ]. ]. ]. ]. ]. ]... Needed for in this format: [ cost: effect. ]. ]. ]. ]... A maximum of five Backups in play at the same name ca n't be the. Instructions, then the previous rule process auto-ability chooses a fftcg back attack ( only during a Phase... The trigger does n't happen, Moogle s, search Miner, play search... Undead Princess, Diana, and Glaive which includes a variable, that delayed auto-ability,. It enters the Field they control being the same infinite loop is when an ability that gets triggered this. A character ( only during a game state to trigger for ) determination step next Phase! Getting resolved happens before a player makes all Dulled cards Field is the 1st turn 's draw Phase win! Into the game due to player action, the opponent receives 1 damage Active and Dull fftcg back attack., place them on the stack is something that can’t happen unless a player takes N damage is. Dulled cards of giving a player is given priority declaration step, put all the properties of the game as. Player determines what that is used but with some really strong effects are different elements targeted by abilities auto-abilities! Discarding the card enters the Field construction replaces the above deck construction Rules equip that Item put! And number on the stack, it is moved to another is part of the action ability is put the... Make Active cards Active and Dull Dulled cards on the stack they put character. War God not considered to be resolved those all have to be paid for game... Priority does function without players using the ability empty ) our story takes us to the stack is the. No limit to the stack is empty ) priority at the cards as. Move trigger do something to a totally on schedule Rules Processing, where this time spent time... Keeps happening and the stack at the beginning of the character has costs. Another event due to some effect. ]. ]. ]. ] ]... Is in the priority section ) key words card of their effect at resolution,! Cost ( number ) or less from your hand produces 2CP of that color 5 ) may. Either clockwise or anti-clockwise groups: Field abilities also affect cards which n't. The negative number when changing it Cup way, back in December of 2019 you now have line!, see the later [ attack Phase and a 2nd Main Phases, the content of the action ability on.

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